Start of Visual Development!
Welcome to the first devlog for Cryptic Creek!
Since this is the first game that I am actually creating from start to finish all by myself, I thought it might be nice to start getting into the habit of keeping track of my illustrative work week to week.
This means anyone who's interested will be getting little sneak peeks of what I have in store!
No spoilers, I promise!
Rough Week By Week Schedule (in no particular order): ---------------------------- Sketch Full Body Characters (4) Choose Pose per character Value + Color Studies Height Lineup Cleaned Full Body Lined and Color Costume Changes??? Format Character Sheets Expressions/Mouth Charts 2 Heads per Character (Lined) Mouth Charts Exterior Sketches Part 1 (2 Basic, 2 Architecture) 3 thumbs per Location (12 Total) 1 Cleaned Line + Greyscale per Location (4 Total) Exterior Sketches Part 2 (2 Basic, 2 Architecture) 3 thumbs per Location (12 Total) 1 Cleaned Line + Greyscale per Location (4 Total) Interior of Cabin Kitchen 3 Thumbs 1 Cleaned Line + Greyscale Living Room 3 Thumbs 1 Cleaned Line + Greyscale Prop Design Part 1 Cabinet Sink + Window Old TV + TV Stand Mirror Prop Design Part 2: Maaappp Camp Layout Map Design Folded + Opened Start Screen Thumbs, Sketch, Color UI Designs Options, Save Slots, Text box Game Mockups IndieGoGo Campaign? BEGINNING OF PRODUCTION
For a basic overview of this visual novel game, it is a half cryptid dating game, half mystery? It's difficult to explain without giving too much away, but I do recommend you look at the tags on the game page to make sure you're in the right place. And while you're there, read over the synopsis! You'll thank me later since it gives quite a bit of context to my devlog illustrations.
--------------------------------------------------
If you follow me on Instagram or Twitter, you will recognize some of the characters that I am designing for this story that I am telling.
If you don't follow me... then here are my links to instagram and twitter just for you <3
Anyway, without further ado... I give you this weeks progress!
--------------------------------------------------
As an illustrator first, whenever I design for a project, I always start with the characters. After all, especially with visual novels, the characters are what the player will be getting attached to the most when they are immersed in this world.
This game will have a full roster of 8 characters (6 of which are romance-able) but I am starting off with the 4 most important characters that affect the plotline.
Their poses are meant to effortlessly display the personalities of each: cheerful, grouchy, mature, and mischievous.
Firstly, I focused on tightening up their silhouettes in greyscale to ensure clean designs before moving on to some color comps.
Finally I tightened up the designs by polishing the lines and tweaking the colors a bit more...
We shall keep the final product a secret until later though, so stay tuned~
--------------------------------------------------
If you're interested, stick around and next week, I will be working on starting some of their expressions and mouth charts for the in-game dialogue
Cryptid Camp
Restore an abandoned camp into a cozy refuge for the local cryptid population.
Status | In development |
Author | kayillustrations |
Genre | Simulation |
Tags | 2D, cottagecore, Cozy, cryptids, Farming Simulator, Romance, Singleplayer |
More posts
- Lots of Progress :074 days ago
- Surprise! It's Back!Jul 05, 2024
- Backgrounds Finished!!!!Oct 14, 2022
- Demo 50% Finished! Wow!!!!Sep 30, 2022
- Concept Art Finished!Jul 03, 2022
- Beginning Demo + Official Twitter!May 25, 2022
- Unity TestingMay 09, 2022
- Props Sneak PeekApr 30, 2022
- Interior EnvironmentsApr 22, 2022
- Exterior Environment DesignApr 18, 2022
Leave a comment
Log in with itch.io to leave a comment.