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Devlog
Recipe 4 Disaster
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Devlog
Week 4: Development
May 07, 2022
by
carrigan__
Hello again! This is the final development devlog! This week was mainly focused on polishing already created features and already existing assets! Our schedule has: Highscore highscore vs score on gam...
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Week 3: Development
May 07, 2022
by
carrigan__
For this week we focused on four main goals when it comes to programming! Order timer Strike system Main Menu Lose state Since this is being written post-completion, there aren't any photos from in-de...
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Week 4: Fabrication
April 29, 2022
by
Bdog13
For this week, we finally got the table cut out and glued together! It was stained brown which conveniently shows natural ware and tear. Masking tape was applied and painted silver to give the appeara...
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Week 3: Design
April 23, 2022
by
kayillustrations
All of the new art was created and separated into workable assets. I separated the files into top layer and behind layers since the specific pieces will animate in a similar way to the placeholder art...
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Week 3: Fabrication
April 22, 2022
by
Bdog13
We did a proof of concept on Tuesday the 19th, all pieces worked; However, some improvements were needed, such as the contact points on the ingredient buttons, the mortar and pestle, and the heat leve...
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Week 2: Development
April 22, 2022
by
kayillustrations
This week was spent getting the rest of the ingredients working and getting the order slip to read correctly! It's a LOT to get into so I'll keep it brief and easy to understand! We broke the script d...
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Week 2: Fabrication
April 15, 2022
by
kayillustrations
For week 2, we got the three ingredient buttons done along with the mortar and pestle, the big pot, 1/3 flasks, the heat switch/lever, the confirm button, and the basic table top layout. The heat swit...
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Week 2: Design
April 15, 2022
by
kayillustrations
Animations with the placeholders are all finished and ready to be replaced with final art!...
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Week 1: Development
April 14, 2022
by
kayillustrations
The first week of development was mainly focused on getting the crank working. We were able to achieve this by having the script choose a random number between 1-5 and then assign that many cranks to...
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Week 1: Fabrication
April 14, 2022
by
kayillustrations
Initial designs for tabletop layout, and objects schematics. We completed the mortar and pestle function, and is ready to play test...
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Week 1: Design
April 14, 2022
by
kayillustrations
First week progress was more so focused on getting all the placeholder art into the game. We needed 3 different colored test tube ingredients and the container to add them to, mortar and pestle, 3 dry...
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